“People on the side of ‘The People’ always ended up disappointed, in any case. They found that ‘The People’ tended not to be grateful or appreciative or forward-thinking or obedient. The People tended to be small-minded and conservative and not very clever and were even distrustful of cleverness. And so the children of the revolution were faced with the age-old problem: it wasn’t that you had the wrong kind of government, which was obvious, but that you had the wrong kind of people.”- Terry Pratchett
It’s now over a year since the death of what could be England’s greatest writer and in that time his work has been elevated to the level it deserves (probably making Sky kick themselves for dropping the series before they got to the eventual football entry). Well all of his books aside from one. One that even Neil Gaiman doesn’t rate too highly that being ………………………..
One of the cornerstones of tabletop gaming today is Pandemic, a cooperative game where you work as a group to scour the world curing the four plagues. Now they have released an easier to grasp dice based game to try and corner the other end of the market. I am bringing this up now to avoid the comparison later when I start talking about this here cooperative dice rolling game where you roam over the map trying to cure the various problems and ills. The big difference being that this time you have witchcraft and wizardry on your side.
Discworld by Martin Wallace is based around the popular fantasy series of books by Terry Pratchett. The game centres around the main city from the books, Ankh-Morpork a broad parody of epic literary cities like Lankhmar and real life locations like London, some would say before the industrial revolution while others would say it doesn’t make much difference. The city covers the board and is divided into sections denoted by title; like Dimwell or the Shades, and colour like, well, blue and green. The players will vie for power by controlling these sectors by simply having more pawns present in said area than the others and owning them with buildings which can be erected witch special cards and money and tore down just as easily.